Thursday, May 21, 2026

gamifying studies

some non profit organization could set up a system 
that rewards young male students 
with video games and dlc for video games 
if they achieve results in studies 
and if they achieve a lot of results in studies 
then they could be rewarded 
with a gaming console or a gaming computer 

it's not about those students being the best 
it's about those students learning more 
than what was expected from them 

that gamification of studies with rewards 
will entice those students to study more 
so that they get rewards
but as it goes on long enough 
then those students will feel that the knowledge that they gain 
is the real reward 

the same study gamification system 
could be applied with young female students 
but they would be rewarded with clothes and makeup instead 

the rewards should be strongly desirable on an instinctive level
but not necessarily expensive 

a guy that studies more 
gets a new game that he wants, but can't afford 
and he knows that if he studies even more 
then he could be rewarded 
with that awesome gaming computer 

and a girl that studies more 
gets that perfume she can't afford 
and she knows that if she studies even more 
then she could be rewarded 
with those new jeans that haven't been released to the public yet 

and the rewards in that study gamification system 
could be partly or mostly payed for by the students own parents 
depending on how rich or poor those parents are 
because the parents would buy stuff for their children anyway 

but the parents would gain if their children participated 
in that study gamification system 
because it would entice their children to study more 

so rich parents wouldn't buy the latest gaming pc 
to their son if he had studied too little 
but if he studied more 
then money would be transferred from the parents 
to the study gamification system 
which would send the latest gaming pc as a reward to that son 

and poor parents couldn't afford to buy the latest gaming pc 
to their son even if he studied more 
so the non profit organization would donate money 
so that if he studied more 
then money would be transferred from the non profit organization 
to the study gamification system 
which would send the latest gaming pc as a reward to that son 

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