that rewards young male students
with video games and dlc for video games
if they achieve results in studies
and if they achieve a lot of results in studies
then they could be rewarded
with a gaming console or a gaming computer
it's not about those students being the best
it's about those students learning more
than what was expected from them
that gamification of studies with rewards
will entice those students to study more
so that they get rewards
but as it goes on long enough
then those students will feel that the knowledge that they gain
is the real reward
the same study gamification system
could be applied with young female students
but they would be rewarded with clothes and makeup instead
the rewards should be strongly desirable on an instinctive level
but not necessarily expensive
a guy that studies more
gets a new game that he wants, but can't afford
and he knows that if he studies even more
then he could be rewarded
with that awesome gaming computer
and a girl that studies more
gets that perfume she can't afford
and she knows that if she studies even more
then she could be rewarded
with those new jeans that haven't been released to the public yet
and the rewards in that study gamification system
could be partly or mostly payed for by the students own parents
depending on how rich or poor those parents are
because the parents would buy stuff for their children anyway
but the parents would gain if their children participated
in that study gamification system
because it would entice their children to study more
so rich parents wouldn't buy the latest gaming pc
to their son if he had studied too little
but if he studied more
then money would be transferred from the parents
to the study gamification system
which would send the latest gaming pc as a reward to that son
and poor parents couldn't afford to buy the latest gaming pc
to their son even if he studied more
so the non profit organization would donate money
so that if he studied more
then money would be transferred from the non profit organization
to the study gamification system
which would send the latest gaming pc as a reward to that son
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