could offload a lot of processing
from the game console to the cloud
while keeping low latency between the gamer and the server
the foreground graphics
is done by the weak local processing of the game console
which keeps the latency low between the gamer and the server
while the background graphics
is done by the strong cloud processing of the servers
which keeps the game console cheap
in an mmo game
it would be 10% local processing and 90% cloud processing
and in an open world game
it would be 20% local processing and 80% cloud processing
and in an multiplayer fps shooter
it would be 50% local processing and 50% cloud processing
microsoft successfully implemented a weak local strong cloud model
to stream data to the game flight simulator 2024
so that less data would need to be installed locally
in the hard drive of the xbox or pc
microsoft's data centers already has enough processing power
but the internet connections all the way home to the gamers
have too low bandwidth
because of weak infrastructure in usa
a weak local strong cloud model
could turn current gen xbox and playstation consoles
into next gen consoles
when poverty decreases
and every human in every country
lives with atleast american economic standards
then a lot more guys will have
game consoles and gaming computers
and most people will have wearable ar/vr headsets
and that will significantly increase the processing of gaming data
which will increase the need
to offload a lot of that processing of data into the cloud
such as data centers in space
mainly because of economics of scale