uses in game currency
and that in game currency is based on experience points
and not money
using an ai teacher for one lesson or one challenge
costs in game currency for the student
and if the student clicks a reward option
and then completes one lesson or one challenge
then that student is rewarded with in game currency
and that gamifies the education
which is supposed to motivate the student
but the economics of the system is severely unbalanced
because it costs too much xp points
for the student to use the ai teacher
if the student does easy challenges
since easy challenges gives too little xp points
which forces the student to do too difficult challenges
or lessons that are too difficult
which rewards more xp points
and that ruins the education of the student
since the student needs to do many easy challenges
in order to become good enough to do more difficult lessons
the easiest solution
is to completely remove the cost of using the ai teacher
while keeping the low rewards for easy challenges
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