a driving license education
would be a computer game
where the student drives a car
while the student gets voice instructions from an ai teacher
and at each traffic intersection
the ai teacher explains to the student
about traffic signs, traffic rules, driving techniques and so on
and when it's easy driving
then the ai teacher asks the student questions
about traffic signs, traffic rules, driving techniques and so on
the ai teacher is fully integrated into the game
so that the ai teacher can control the game
to create traffic situations that the student needs to solve
a cnc education
would be a computer game
where the student operates a cnc machine
while the student gets voice instructions from an ai teacher
the student completes cnc work tasks in the computer game
and the ai teacher explains how the cnc machine works
and when it's easy work
then the ai teacher asks the student questions
about how the cnc machine works
the ai teacher is fully integrated into the game
so that the ai teacher can control the game
to create work situations that the student needs to solve
the education computer game
should not replace the practical learning
in the work education
but the education computer game
should replace as much as possible of the theoretical learning
in the work education
if the us government education system would pay a company
to produce such an education computer game
then that would maybe cost a few tens of millions of dollars
but if every work student
would learn 5% faster
and remember 5% more
and become 5% more motivated
and become 5% more professional
then the us government education system
would save billions of dollars
and an improved work education
that produces better students
would benefit companies that would hire those students
so that those companies would become more profitable
and then the government
would get more tax money from those companies
the economics of it
would be low investment, high return
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