kingdom two crown series

in the campaign of most rts games 
each map is a new mission 
and each mission can be saved 
so if player fails mission 
then player can load a previous save on that mission 
or restart a mission or select a previous mission 
which offers the player freedom 

but in the game series kingdom two crowns 
each map is a mission 
but those maps are also connected 
so that the player can travel between each map 
and visit previous bases and use them 
which offers the player freedom 

but if the player fails a mission in the kingdom two crowns series 
then the game partially restarts ifself 
so that some progress is lost on each map 
which punishes the player 

basically the game partly restarfs itself 
from one player mistake that led to failure 
and there is no ability to save in the game 
so the player can't load an earlier part of the game 
to try a different strategy 

which in my opinion is punishing the player too severely 

some ideas for change:
most maps in the kingdom two crowns series 
always have access to the sea 
so if the player character is about to loose 
or the map is about to le lost 
then the player character could jump into a small boat 
that travels to a ship 
which transports the player character to a previous secure map 
or the player character could be picked up by a flying creature 
that transports the player character to a previous secure map 

a previous secure map would be a map that can't be overrun by monsters 
unlese the player deactivates security on that map 
which opens up that map to massive enemy attacks 
but atleast one map would always be a secure map 
so that the player has somewhere to fall back to 

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