low information game engine

a game engine could be created 
to use and save as little information as possible 
to decrease or remove loading times between areas 

instead of developers designing 
multiple game characters and game areas 
there could be som basic rules such as: 
the enemy prefers wearing clothes with red colors 
the enemy prefers projectile weapons instead of energy weapons 
the enemy prefers to live in cold areas 
the allies prefers wearing clothes with blue colors 
the allies prefers energy weapons instead of projectile weapons 
the allies prefers to live in warm areas 
plants are short and thin in cold areas 
plants are tall and wide in warm areas 
energy weapons are short and thick 
projectile weapons are long and thin 
and an AI could use those concepts 
to create a game area with game characters 

I guess these or similar ideas is nothing new 
and have been used in games that use procedural generation 
but I'll blog about it anyway 

these concepts could be used by different types of apps 
to enable those apps to do more with less information 

these concepts could be used by AI 
to enable AI to do more with less information 

from what I understand 
when the human brain fantasizes or imagines something 
then the brain doesn't retrieve images from memory 
instead the brain simulates images 
from what the brain understands about the world 

if the neural networks in AI doesn't do the same 
then maybe that's the path for AI development 

example A: 
a human imagines a wood chair with a red seat 
then the brain doesn't retrieve an image from memory 
of a blue plastic chair and change the colors 
instead the brain knows the concept of different chairs 
so the brain simulates the desired chair 
so that the human visualizes what it want to imagine 

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