low information game engine
a game engine could be created
to use and save as little information as possible
to decrease or remove loading times between areas
instead of developers designing
multiple game characters and game areas
there could be som basic rules such as:
the enemy prefers wearing clothes with red colors
the enemy prefers projectile weapons instead of energy weapons
the enemy prefers to live in cold areas
the allies prefers wearing clothes with blue colors
the allies prefers energy weapons instead of projectile weapons
the allies prefers to live in warm areas
plants are short and thin in cold areas
plants are tall and wide in warm areas
energy weapons are short and thick
projectile weapons are long and thin
and an AI could use those concepts
to create a game area with game characters
I guess these or similar ideas is nothing new
and have been used in games that use procedural generation
but I'll blog about it anyway
these concepts could be used by different types of apps
to enable those apps to do more with less information
these concepts could be used by AI
to enable AI to do more with less information
from what I understand
when the human brain fantasizes or imagines something
then the brain doesn't retrieve images from memory
instead the brain simulates images
from what the brain understands about the world
if the neural networks in AI doesn't do the same
then maybe that's the path for AI development
example A:
a human imagines a wood chair with a red seat
then the brain doesn't retrieve an image from memory
of a blue plastic chair and change the colors
instead the brain knows the concept of different chairs
so the brain simulates the desired chair
so that the human visualizes what it want to imagine
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