exoskeleton interface

an exoskeleton for a physically disabled individual  
should be fully autonomous
so that if the user makes a mistake 
then the exoskeleton will correct that mistake in real time 
so that the user doesn't fall down 
if there is medical complication or other reasons 

the exoskeleton could be controlled 

by a brain implant 

and/or by a device scanning the brain 

and/or by watching the user's eyes to see where the user looks 
and if user blinks
then exoskeleton walks towards what the user looks at  

and/or by voice commands 

and/or by body movement commands 

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