exoskeleton interface
an exoskeleton for a physically disabled individual
should be fully autonomous
so that if the user makes a mistake
then the exoskeleton will correct that mistake in real time
so that the user doesn't fall down
if there is medical complication or other reasons
the exoskeleton could be controlled
by a brain implant
and/or by a device scanning the brain
and/or by watching the user's eyes to see where the user looks
and if user blinks
then exoskeleton walks towards what the user looks at
and/or by voice commands
and/or by body movement commands
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